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Bridging Art and Design with Technology:
Explore the New Possibilities in Creativity

Abstract

In recent years, the boundaries between art and design studies have become less rigid. Some artists are studying the shifting nature of art studies and erasing these boundaries. In contrast, designers are increasingly exploring design elements to meet changing user needs caused by advanced technology. The transdisciplinary nature of art and technology has fostered new approaches to artistic expression, including new media arts and digital arts. Meanwhile, the linkages between design and technology are putting forward advanced aspects of design experience, including design and emotion, data visualisation, and human interaction design. Technology has advanced from data computerisation to network-community interactions in past decades, providing an opportunity to further investigate the potential of the linkages between art and design under the influence of technology.

How does technology influence art and design studies? What are the potential benefits technology provides to art and design studies? How does advanced technology influence creativity?

Technology has changed how artists and designers work. It has enriched styles and interpretations with diverse materials and transformed the creative process (Kurtgözü, 2002). A new focus on art and design research in the context of diverse appeal and covered mechanical components has transformed how consumers/audiences interpret the art and designs they purchase/view. This new focus has improved how users/audiences use/appreciate art and design products by acting as an interface. The majority of artists and designers recognise that the human-centred designs and digital humanism concepts in art are both ethical disciplines (Shneiderman, 2020). This recognition has eventually grown to include a vision for art and design that is both comprehensive and spiritually rooted. Human-centred innovation is founded on the belief that research process improvements will increase empirical and theoretical understanding and enrich interactions between artists and designers as well as users and audiences. In other words, technology enhances art and design in cognition and sensation through creative messages.

With a particular focus on creativity’s role in bridging art, design, and technology, this project aims to explore creativity and its intersection with art, design, and technology. This study also serves as an academic platform for discussing and sharing new insights. It strives to spread awareness of digital arts, design, and culture via a range of academic, professional, and cultural initiatives. Academics, researchers, practitioners, and others from all over the world working in the broadly defined fields of digital arts, culture, creative industries, education, and transdisciplinary methods have submitted a large number of cutting-edge works for this conference. A three-day conference titled ‘Bridging Art and Design with Technology: Explore the New Possibilities in Creativity’ will be held in 2024 Summer. This conference will provide the opportunity to exchange experiences, develop fresh ideas, and develop collaborative strategies for interested scholars, practitioners and other stakeholders. Fifteen scholars from both local and overseas regions will present their most current findings on important issues such as user-generated content, creative applications of art and design studies with digital technologies, and the impact of technology on art and design education. Additionally, academics and practising artists/designers from Hong Kong and overseas will share their practical creative insights into art and design studies and technology.

Aims

To explore the potential development of, changes in, and challenges of creativity and its intersection with art, design, and technology as a significant study area for artists and designers and to examine the application of technology in all these capacities in artists’ and designers’ creations. Following the advanced development of technology, participants in the arts and design field are advancing their practices using digital technology’s distinctive features. The assortment of discussions and points of view in this conference’ provides a picture of this changing world.

Objectives

  • To connect local and overseas academics and experts to investigate technological developments in art and design studies and for discussion of educational techniques for enhancing students’ creativity.
  • To provide a transdisciplinary platform for local and international digital artists, art and design educators, design practitioners, technologists, academics, and researchers to showcase and exchange best practices and explore the future of art and design education.
  • To provide academic cooperation opportunities for creative practice among local and worldwide stakeholders in art and design studies so that they can share their efforts and ideas.
  • To enrich the research and teaching experience for academics and researchers through cooperation, research, and publication possibilities

Deliverables

HO, A. G. (2024). International Conference of Art, Design and Technology 2024. https://icadt2024.info

Bridging Art and Design with Technology.
HO, A. G. (forthcoming, December 2024). In: Amic G. Ho (eds) International Conference of Art, Design, and Technology 2024. ICADT (2024). Springer, USA.

Funded Sources
Competitive Research Funding Schemes
Inter-Institutional Development Scheme (IIDS)
Research Grants Council,
University Grants Committee
Hong Kong

Project Reference No.
UGC/IIDS16/E01/23

Period
2023-2024 

Funded amount
HKD 589,533

Principal Investigator
Dr Amic G. HO (HKMU)

Co-Principal Investigator
Dr Sunny LAM S. K. (HKMU)
Dr Paul LO C. H. (PolyU)
Dr Elaine WONG Y. L. (PolyU)

Research Assistant
Ms Ruth CHAU P. W. (HKMU)
Dr Jimmy LEE C. K. (HKMU)